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> You could allocate upwards of 600mb to the ring buffer and not feel the pinch.

Touche.

> Ultimately, though, I agree. Full GDB support would be better; logging like this is just a stopgap.

Looks like one of us will need to man up one of these days and make a decent debugging experience. I'm just worried that the people at the helm of Go aren't taking this seriously enough. I've seen one or two quotes with them indicating that they believe printf is enough.

If you want Windows developer mindshare (keeping in mind that a fair amount of gamedevs are Windows/VS users) you're going to need some competitive tooling, they will give you tons of leniency, but if you ask them to printf they will go running back into the arms of the Visual Studio debugger.



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