Why would paying dividends not be like throwing money away for Nvidia, considering the alternative is to reinvest it into Nvidia's R&D, hiring & training, etc. Investors are already happily making money on NVDA stock appreciation, so what more would they gain from paying dividends?
I thought the microwave beeps several times to ensure the radiation has completely dissipated from the chamber before you open it. I always let it beep and then some.
To be fair, Woz wasn't just a “friendly selfless genius inventor engineer”, he was also the co-founder of one of the most valuable tech companies in the world. And YC is, in their own words: "The Y combinator is one of the coolest ideas in computer science. It's also a metaphor for what we do. It's a program that runs programs; we're a company that helps start companies.". They're not entirely unrelated.
He wasn't entirely unworldly though. He didn't like BASIC as a language, but he gave the Apple I and II a BASIC capable of running the programs from Ahl's BASIC Computer Games because that's what the market was demanding.
I'm not sure it would matter. It doesn't seem that graphics are the limiting factor in games anymore. Plenty of popular games use variations on cartoon-style graphics, for example - Fortnight, Overwatch, Valorant, etc. Seems gameplay, creativity, and player community are more determining factors.
That said, things like improved environmental physics and NPC/enemy AI might enable new and novel game mechanics and creative game design. But that can come from AMD and others too.
Notably the games you listed are all f2p/esports games, and that does matter in terms of how much budget developers have to polish a realistic look vs ship a cartoon and call it the "art style".
I just upgraded to 9700 XT to play ARC Raiders and it's absolutely a feast for the eyes while also pioneering on several fronts especially around the bot movement and intelligence.
This is an interesting insight into the challenges of porting a TSMC fab from Taiwan to Arizona.
There are hundreds of variables that differ, even just based on geography, any one of which can kill nano-scale wafer yields and mean the difference between 90% ("printing money") and 30% ("bleeding cash") yields.
For example, the harder stone bedrock in Arizona has a higher natural resonant frequency than in Taiwan, requiring the fab design to be adjusted to that variable.
Other variables are local air, water, power, suppliers, and culture, all of which differ from Taiwan and require modifications to the original fab design.
https://github.com/ggml-org/llama.cpp/discussions/4167