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>Very few people have batteries with their solar in my neighborhood.

This is common. It is of course due to the cost of battery systems, particularly if the solar system was installed several years ago. I just bought a house that has solar and not only does it not have battery storage, but the solar cannot power the house when grid power is down. Seems insane to me to build a system that can't bootstrap from the solar and run things on an as available basis during outages but apparently this is typical.

I'm still learning, but I also think that I am not getting great value for the power I am supplying to the grid during the day. Add to that the extra cost of power during peak evening hours when I don't have solar and a battery to time shift my solar for my own use during the evening seems like a win. It still helps the grid since I am pulling less during peak evening hours.


>We'll learn how to shift a lot of industrial production around if the price goes low enough.

Are you going to send everyone home on overcast days? What if production needs to run 24/7? Solar is a whole solution if and only if storage is solved on a massive scale. Even with adequate storage, it still isn't going to work in some parts of the world or during certain seasons.

In the end, I think we need a mix of energy sources and working to make nuclear cost effective is part of a practical low carbon energy future. I just don't understand the confrontational nature of the solar vs. nuclear argument. Solar is absolutely going to be a huge part of our energy future. Supplementation by cost-effective nuclear would be a great complement to solar. Nuclear costs might not ever get low enough, but we'll never know if we don't put serious effort behind the goal.


yes, i completely agree; i'm skeptical that nuclear will make it in the next decades, but certainly it's worth continued research


I removed the last vestiges of Adobe products from my machine a few years ago. It took a while to find all the little bits of cruft and licensing daemons that had been spewed all over my Mac by their installers. What a mess.


If you follow your argument to a logical conclusion it would require that we ban millions of people with mild impairments from operating machines. That is the worst kind of ageism, discrimination, and ableism.

Imagine that you studied and went through pilot training and got your license. Do you really believe that when you start solo flying that you, an inexperienced pilot, would be a safer pilot than someone like Bill Anders at 90? Experience, guile, and cunning count for far more than you can imagine.

When my mother was getting older I looked at age related accident data. I apologize that I don't have the reference handy, but it was quite striking that teenagers are far more likely to have an accident than an elderly driver. I guess we should ban teenagers from driving also? Experience matters a great deal.

How about if we find that recent immigrants are more likely to have an accident due to lack of familiarity with local driving regs? According to your logic we should make a law banning immigrants from driving. And on and on...

As far as your comments about military service, even if we are anti-war (who isn't?), it is still possible to admire the hero who is willing to put their life on the line to defend their community.


Thanks. That's a substantial ratio. Hazen's group is at the Cleveland clinic and has done a lot of good work so there is something there. Anything on how much Xylitol use is required to get to that risk level?


How much risk? How much Xylitol? Disappointed those numbers aren't mentioned in the results section. Without seeing more, leaving that out leads me to suspect that the risk is low and the level of Xylitol is quite high. The links to get access to the article weren't working for me. Anyone have another link?



> Metal only covers Apple. Vulkan covers so much more.

I'm not sure "more" is the right term here. There are about 1.3 billion iPhone users worldwide. Sure, Vulkan covers more OS environments, but how important is that to a game developer vs. total available users? Does Vulkan user reach exceed 1.3 billion?


Surely there are more Android users than iPhone users worldwide, and if you target Android you target Vulkan.


Only if we don't care about those using devices where OpenGL ES is still more stable, with less buggy drivers.

If you only care about latest Android versions, and Samsung and Google phones, sure go Vulkan.


My brother in Christ, OpenGL ES is officially depreciated on all Apple platforms. It is not "more stable, with less buggy drivers", I've used it.


I thought we are talking about Android, and which APIs makes business sense, when AAA actually want to get paid, instead of having to pay back store returns.


I thought we were talking about capable APIs for creating enjoyable experiences, not barebones rendering frameworks for building flashier online casinos. My mistake.


Depends if those enjoyable experiences pay the mortgages of the developers.


OS coverage vs pure numbers is something for the game developer to be worried about, and by extension the game engine devs.

You want to get into the iOS gaming market, go Metal. By definition you've expressed you don't care about the other OS's.

You want to make a AAA game, you probably don't go Metal if you want enough market coverage to recoup your costs - though I will be delighted to be proven wrong when a AAA iPhone game comes.

If Apple want to change their "AAA game" attractiveness they need to address this. It's not that hard - the article took a month but even a year is fine. Apple just needs to get it done, but it doesn't seem like they care to make User<->GameDev relationship easy. Either the gamedev needs a whole other version of their game on Metal. Or the users have to do a lot of homework and fiddling to get a modern AAA game to run.

I wonder if they have Vulkan internally and simply know their GPU won't look good in direct comparisons - which is fair; beating or even leveling with nVidia is hard. But if anyone can show AMD and Intel how to do it....


> You want to make a AAA game, you probably don't go Metal if you want enough market coverage to recoup your costs

Likewise you don't care about Vulkan. You care about DirectX and whatever Playstation has


> You care about DirectX

...exactly. Which is why, unless you're given a license to re-impliment DirectX, it makes so much more sense to use Vulkan and it's DX9 through DX12 translation layer.

What am I missing here?


You're missing that people don't care about Vulkan at all: https://carette.xyz/posts/state_of_vulkan_2024/

And the translation layer exists largely due to Valve business decisions, not because "community came together or something". This glorious amazing support didn't even really exist until 2018 (when it was launched with official support of 27 games)

1. Apple has never truly cared about gaming on the Mac

2. iOS only supports Metal, and Metal serves Apple extremely well

3. Apple's dropping of 32-bit apps and switching to M* chips has hurt gaming on Macs much more than any perceived harm from not supporting Vulkan.


AAA don't care about Vulkan, they care about Apple, Sony, Nintendo and Microsoft proprietary APIs.


minor nitpick: did care when Google Stadia was in the list. But it did not worked out and everyone took a big L on that and now Vulkan support has been mostly purged already.


The reason why Stadia is no more, is exactly because they don't care.

Google was starting to offer a DirectX porting kit on the same year they decided to ramp down Stadia, there is even a GDC talk on it.


My opinion on the facts I saw don't agree with your interpretation. No one here on HN cares about it =) so I just drop it.

My hot take is that when AAA games will be shipped on mac os they will not use porting kit in runtime and just call Metal. Imho API court battles are fun to watch from afar.


How many iphone users will pay 60 dollars for a game, like you can try and achieve on Steam or Switch? I feel like the iOS game market is pretty different.


More money is spent/made made on iOS gaming than on traditional PC gaming, even if the $60 up front model isn't something iOS users are willing to accept. I almost think they're right to tolerate mtx models btw. At least if games are f2p, companies aren't releasing them broken/unfinished.


Can't release unfinished/broken games, when what they're releasing are not games at all.


Stone, sand, and soil for Silicon? No mention of integrated circuits, the single most impactful tech in recent history? Meanwhile, Germanium, gets the semiconductor electronics mention. Yes, Germanium is used in certain IC processes, but Silicon has orders of magnitudes more use in semiconductor electronics. Seems like an extremely odd choice to relegate Silicon to nothing more than stone, sand, and soil.


"Air" for Oxygen, and "Protein" for Nitrogen? Shouldn't it be the other way around?


Not “the other way around”, but proteins are mostly made out of carbon so you could shift those two to the left.


Well, it is both of course. Why assume a binary process? Several solutions are probably grown, considered, and evaluated and one begins to gain precedence. That one then finally becomes apparent and is revealed.


It is not ridiculous. SD slot is much slower than the built-in NAND. iPhone SSD read speeds are about 1200 MB/sec, about 500 MB/sec write. The OS is optimized to take advantage of that fast, contiguous, and reliable memory.


Just tested my iPhone 15 Pro Max. Read 1600 MB/s, write 1017 MB/s.

Sequential, 512 MB test size, 65536 test count.


So what? How is that additional bandwidth relevant to 99% of phone users? All they have is photos, and most of the photos sit on internal storage for an hour before being uploaded to iCloud. UHS-III goes to 620 MB/s that's more than enough. The OS would be fine with 100GB internal storage

Similar to the lightning cable, generates an artificial market. Making design choices against the best interests of the customer. Not sure why anyone would be Ok w that. Restricting users options, taking advantage really


Do UHS-III microSD cards actually exist?


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