Hacker Newsnew | past | comments | ask | show | jobs | submit | ikiris's commentslogin

Their team's bug close metrics

I think you and I have had vastly different experiences of the normal level of conscience in companies.

Possibly, though generally speaking you don't have to look hard to find people with conscience and ethics in companies, they're abundant.

> Otherwise, why not ask the reporter to reproduce the issue every single day until you choose to fix it in some unknown point in the future, and if they miss a day, it gets closed? That seems just as arbitrary.

Truenas literally takes this approach to bugs.


The main feature they don't want to add is making it easy to tell when games are crap by user reviews

I bought a game on Epic once but I ran into some problems. Epic doesn't have a community so I had to ask for help on the Steam forums..

Can't escape the feeling that Epic just want to sell games without engaging with their customers much.


Software projects that do things like edit spreadsheets, transform data, do calculations, yes.

Software projects that are themselves a type of art that is itself copyrighted, lol no.


Eh, that's a bit of bullshit; I've seen floss Mario/Puzzle Bubble/Pang and such since forever and no one was sued.

Heck, back in the day Rogue was propietary and commercial (and thanks to that we got both the roguelike genre and the Curses library) and yet Hack was born as a libre clone and from Hack we got the now uber known Nethack and forks like Slashem.

Cloning commercial games it's older than Windows 95 itself and probably as old as the NES.

The https://osgameclones.com has so many examples that you whole point gets invalidated since the first Hack release for Unix. And Tetris for Terminals, MSDOS and the like.

Hell, in the 90's everyone in Europe (children of blue collar workers) got a Russian Tetris clone -oh the irony- called Brick Game with often several micro low-res commercial game clones such as for Frogger and Battle Tank. No one sued that company ever, even if the Tetris concept itself was for sure patented and copyrighted. And that game was probably sold by millions, maybe even more than the Game Boy if we count every clone sold with different plastic cases, because you could get one for the price of a book and today for less than a fast food ration.


I don’t know if Tetris is the best example, as they are a landmark case where they sued and won.

See Tetris Holding, LLC v. Xio Interactive, Inc


It seems you don't understand copyright. The entire game is copyrighted. Not just the specific sprites.

You can see the same effect if someone were to make a yellow short guy with metal claws and regeneration as a character.


Power doesn’t just apperate out of thin air. It has to be generated and that has costs. If suddenly the grid draws more power then more costly sources have to feed it. Everyone pays for the same power.

The big consumer also buys in bulk and negotiates better rates etc.


If you're truly looking this generic, then what is the problem exactly with taking the bottom 20% of the stack since that's what your pay is going to be anyway?


In any second tier city the range for mid range developers is only $10K-$20K. You don’t really need rockstar ninja developers to do your standard CRUD LOB or SaaS app.


All of these things were managed by the SEC before it was defanged. You don't need 47 laws, you just have to enforce the basic behavior ones. We don't. Nothing else will fix this.


Since teslas have drivers.... no?


Heisenberg's Tesla - if it is doing something good, it has a driver. If it is doing something bad, it's autonomous.


Depends who's observing


Austin has Tesla robotaxis with no driver.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: