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tip: your git repo's description (not readme, repo description) does not link the website. It should.

Also fill the Website field in About section.

this looks insanely cool.

One of the most original ideas I have seen on HackerNews in the past few years.


This is not the technical solution you want, but I think it provides the result that you want: https://github.com/devcontainers

tldr; devcontainers let you completely containerize your development environment. You can run them on Linux natively, or you can run them on rented computers (there are some providers, such as GitHub Codespaces) or you can also run them in a VM (which is what you will be stuck with on a Mac anyways - but reportedly performance is still great).

All CLI dev tools (including things like Neovim) work out of the box, but also many/most GUI IDEs support working with devcontainers (in this case, the GUI is usually not containerized, or at least does not live in the same container. Although on Linux you can do that also with Flatpak. And for instance GitHub Codespaces runs a VsCode fully in the browser for you which is another way to sandbox it on both ends).


This is interesting (and I've seen it mentioned in some editors), but how do I use it? It would be great if it had bubblewrap support, so I don't have to use Docker.

Do you know if there's a cli or something that would make this easier? The GitHub org seems to be more focused on the spec.


interesting, this is basically what Venkatesh Rao pointed out back in 2013: https://www.ribbonfarm.com/2013/07/10/you-are-not-an-artisan...

Basically we do not rationally analyze what work can be automated and what work is forever safe. We just assume that "sexy work" is safe, and work backwards to figure out how to explain this belief to ourselves.


Such a fascinating blog post! At first I could not believe it was written in 2013. But the more I think about it, the less I understand what he is actually trying to say. Anyway, the point that we (erroneously) see less prestigious jobs as more automatable is spot-on


there might be some gaps (let me know) but you can actually pipe the output to another program.

for instance here's how you'd download all the unread blog posts by combining blogtato and wget:

blog .unread read | wget \ --recursive --level=1 \ --page-requisites \ --convert-links \ --adjust-extension \ --no-parent \ --directory-prefix="$HOME/offline-posts" \ --input-file=-


Oh sweet. I always appreciate having the ability to script this kind of thing.


I was considering adding a full offline mode but here is my thinking: that is actually a feature/concern that would be separately useful, so it should not be baked into blogtato. And there might be already some pretty good options out there.

For instance, `wget` is a pretty widely used HTTP client that is able to mirror links for offline access. Then you can use standard tools such as `grep` to search in all the offline content. And `blogtato` does already have an export feature, so it is almost trivial to write a script that saves all posts for online content.

So perhaps what should be done here is find a user friendly tool for offline access/search for web content and just add some convenience features to `blogtato` so that they integrate very easily.


i do not find the interface of taskwarrior inaccessible at all, i actually really love using it and find it largely intuitive. Not necessarily for doing super complex stuff, but that is not something I ever wanted anyways


[flagged]


nope! why?


[flagged]


honestly, I interpreted your comment as "Taskwarrior is unusable shit" since it had a pretty negative tone and came from a user named throwaway27448.

Actual accessibility is a different topic. Honestly I don't know much about the a11y of CLI apps in general. Is there something that makes Taskwarrior bad in that regard? Is it about the way it forms things like list outputs or tables?


Hi todsacerdoti thanks for posting my project! I am the author if blogtato. If you have any questions, I'm here to answer them


It's a bot that reposts popular links from Lobste.rs.


oh no! but that makes sense. I did post it on Lobste.rs myself


that was actually a lot of fun. I think it has the potential to grow into a bigger game.

Bug Tux Racer vibes btw! I think adding some music and perhaps snowfall could make it even more immersive

edit: and i think you could easily make it feel more detailed by adding a texture for the snow,and increasing the resolution of nearby terrain by modulating it with some precomputed fractalized perlin noise. So basically "free" detail that only exists in the rendering logic, does not influence the complexity of the heightmap. and perhaps you could replace the trees with sprites that are images of real trees (stylized to the visual style you're going for)


Thanks for giving it a shot, and for the kind words.

I didn't focus much on the realism of the environment, and spent most of my tokens making the drone "feel" right -- responsive but a little sluggish, physical, controllable, etc.

If I spend more time on it I'd probably work on making the skier a little better, since that's what you end up spending the most time looking at. It's basically a placeholder now, and it shows.

But you're right, making the rest of the peripheral view more realistic would also probably have a big impact.

Maybe I'll set up a workflow to deploy PRs to preview environments and encourage folks to send PRs to work on these things. In the meantime, feel free to fork it and make whatever changes you think would make it more fun!


it's cool, but why can't I combine different shapes? I mean why erase the canvas when switching shapes?


they aren't so much shapes as they are different algorithms - so switching shapes means picking a new algorithm and running it.


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