> Over the years I've found that any interaction with social media that involves me loading the feed inevitably ends up with me doomscrolling or spending way too much time scrolling stuff that doesn't add anything to my life.
I actually started trying to port it to Android after your first post. Only managed to get a compass prototype working though... might revisit the project soon!
I was thinking about SSX tricky and 3. How the music loops and/or fades in for example big air time or landing a trick.
There were certain layers of the playing track that would fade away when in air such as vocals. I always thought that this was done really great in these games.
Almost as if it was designed that way...