The scientific integrity referenced in the title is a spreadsheet she made classifying 500 birds across 100 different dimensions. Skip this read, the article is long and goes nowhere.
Two large natural food distributors, UNFI[0] and KeHE[1], carry their products[2] and so they're found in many natural food stores and co-ops around the country.
In forcing the estimate you must mentally walk through the process to execute. This process alone is believed to improve outcomes (reduce procrastination, identify roadblocks, prioritize among other tasks). I would say the estimate is directional, and serves other purposes.
1. Tip 100% of the time if your company is footing the bill.
2. If it is your own money, tip the difference between your willing to pay and actual price. If you are paying surge pricing part of the premium goes to the driver, so tip accordingly.
You want to make a difference in someone’s life? Give someone earning $15 an hour a couple bucks.
How many new studios and jobs created? A Unity study from earlier this year looked at over a thousand studios and almost 50% of the studios were less than 2 years old. Sounds like an industry with high turnover and fluidity, which makes sense given the nature of games.
Anecdotally the number of incidences of zero severance pay on being made redundant in the game industry seems way above the software industry norm to me. You read so many accounts of young people who love games building relatively risky careers fuelled by their passion being really pretty badly screwed over.
Just this week Telltale games announces a major studio closure, assured fans that one of their popular product lines will see further instalments all the while again paying zero severance to the humans who formerly made the game in question. It’s not a good look.
Another pretty bad example is the whole “will I actually get paid this month?” fiasco that dogged Crytek for years, repeatedly failing to meet payroll on time over and over again.
This wouldn’t be half as bad if the working conditions were reasonable, but it seems like working in games dev almost inevitably leads to constant crunch time to hit shipping deadlines.
Yes. I think of the triple-A game industry as a mirror image of the film industry. Many of those who work on games tend to be hired on a per-project basis. When viewed this way, the lack of unions to represent game developers is a glaring issue.