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>not exactly the right aesthetic to chase

I'd say not only. A procedural generator that took account of architecture and reason could probably make a more interesting game, not everything needs to point towards that goal, but it'd be neat if some did.

I'm bothered more with many first person shooters more which design environments basically just as long kinked up hallways you have to walk through while pretending to be in a place supposably designed with a purpose in mind.



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