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You've complained a lot in the past that the Web lacks in hardware functionality compared to native. Now that such hardware functionality is exposed to the Web, you call it useless. Be fair.

The fact is that access to OpenGL is basic functionality that any platform needs.



I would be fair if WebGL exposed what my GPUs are capable of.


WebGL 2 does.

(Also, the state of graphics drivers is extremely bad; even if your GPU claims to be capable of OpenGL 3+, it may crash the entire OS when you attempt to use it. Rollout of new GL features in a secure, sandboxed environment is quite tough and takes time.)


Which no browser has currently. Yes I know FF has prototype of it.

And on mobile, I am yet to have WebGL working properly without transforming it into a cook plate, when I don't get a black screen.

Meanwhile they do OpenGL ES 3.x without any issues while keeping a reasonable temperature.

And when WebGL 2.0 finally gets out across all devices, we will be doing Metal, Vulkan and DX12 already.




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