And everybody using the fork still has to pay Epic according to the UE4 license, it doesn't matter for Epic which version they use: they get their 5% profit share either way.
If Microsoft were to discourage Win32 apps Epic would have to adapt UE4, but the MS fork can't really make that harder.
If Microsoft were to discourage Win32 apps Epic would have to adapt UE4, but the MS fork can't really make that harder.