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You don't have to generate immediate revenue to be successful. In fact, unlike what a lot of people are saying here, a lot of successful startups started out without charging anyone anything. See Facebook, Google, Instagram, Youtube, Snapchat, etc. (actually most internet related startups). So don't worry, your "not being able to make money directly from you creation" is not the main reason here. Of course this is not saying making money is bad. I'm making a point that there are tons of people who are in the same position as you are and end up becoming successful.

That said, I looked at your site and it's impressive. No doubt you can build stuff.

The only problem I guess based on this is that you can't commit to a single project. I mentioned above that a lot of Internet related startups started without charging anyone any money, but you should remember that the founders of ALL of the above companies focused 100% of their effort into their single project to get to success.

Again, this is not to say quantity is bad. Actually printing out all kinds of apps like you is 1000 times better than people who never ship because you probably have learned much more than those guys. Plus if you keep going without giving up, you will probably hit a jackpot someday.

But I think quality is also important. At least try to focus on a single project for a while. I have a couple of friends who are like you, they are all creative and competent developers. But they don't like to feel the failure so they end up spreading out their energy on multiple projects simultaneously, just so that they can say "ah that project? It was just for fun, I could have succeeded if I put my full effort into it". Of course they don't say that and probably won't acknowledge it if asked, but I know that's what's going on in their mind, because I feel like doing the same thing all the time, I try to push myself to really go all out on something, so that I can later say I at least tried my best.



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