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CppCon 2014: Mike Acton "Data-Oriented Design and C++"

https://www.youtube.com/watch?v=rX0ItVEVjHc

Detailed discussion of how to get the most out of your memory cache and memory bandwidth, focusing on games development. It's full of examples of how understanding both the problem and the hardware, and working in a straightforward way, can give you huge performance gains over using poorly suited abstractions. It shows how low level thinking is still important even with modern compilers. I recommend people interested in performance optimization watch it.



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