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"You also have the important of gaze. Eye gaze is not only an outward expression of an emotion, it is used as a communicative device – as a tool to interact with others. People turn towards to each other to make eye contact and initiate a conversation."

It will be interesting to see physical body cues (or body language) become "photoshopped", as it were.

At the most basic level, one could simply record oneself saying something really genuine and honest, and then replay the resulting body language when lying to someone in VR.

Many more subtle body cues could also be either recorded/replayed or simulated.

In the physical world people often seek to look in to each other's eyes to determine whether the other person is lying or has something to hide. In VR, of course, what the eyes express will be entirely under the conscious control of their operator.

It will be interesting to see how human interaction in VR changes as a result of these expanded possibilities, which will not be limited by the muscles of the human face, or even the limits of human shape, or physics.

Many new ways of expression are likely to occur in VR in the future. One could argue that this is really not that new, as such things are possible in, say, Second Life, or many MMORPGs today, or even that things like the use of emoticons in text chats are an early instance of this. But I expect VR has the potential to take this to the next level, and seeing where that leads in one or two hundred years would be pretty interesting.



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