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Or VRML? It's almost like we can have more than one thing!


Both A-Frame and VRML use an XML based approach to describe the scene graph but the similarities stop there. As someone mentioned, A-Frame is an entity component system that makes extensibility very easy. A-Frame is also not a standard but a JS library allowing us to iterate on the API much quicker and based on real world usage. With the lessons learned we might want to consolidate the API in a standard in the future. jQuery and its crystallization on the querySelector API is a precedent of this approach


More than one is great—but ideally we'd have at least one which has reached a level of completeness, stability, desirability etc. to be a sort of standard people are happy with (again more than one such standard would be great). So if the tradeoff is completing a small amount or starting a larger amount, I'd rather have the small number of more complete options.

I guess if you're already happy with VRML, you're set though ;)


VRML was largely just 3D model format. WebVR is API-level access to VR hardware. WebVR frameworks are application frameworks that incorporate the ability to load many model formats, as well as provide different levels of configuration and convention.


VRML is pretty much not merely deprecated but actually obsoleted in favor of X3D/X3DOM.




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