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1. resolution 2. fatigue 3. (for VR) limited input options

Beyond these, the main reason is that gaming is a much better exploration and experimentation field than productivity because each app can have far less capital investment, lifecycles are short, and there's no need for a reliable, successful output.



> 2. fatigue

Do we know the (eye) health effects, yet, of looking at AR/VR screens an inch from your eyes for 6+ hours a day?


I can't say for certain about AR/VR screens in particular, but we know some things about doing extended "close work" with your eyes: https://www.reviewofoptometry.com/article/when-stress-strain...

Nearpoint stress basically can render your eyes permanently damaged. It's definitely to be avoided.


Existing VR displays have your eyes fixed focused either several meters out, or at the horizon, so the kind of eye strain your talking about is not an issue.

MagicLeap supposedly has variable distance focus working.




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