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Note that it's not 1000 servers every week, it's up to 1000 servers in a given week. This was likely done to support the launch of a new game, and may factor in server turnover (they're on EC2).

That being said, launching 1000 nodes for non-batch jobs is still pretty remarkable.



Zynga can have absolutely crazy growth on launch. FarmVille was growing few million users a week.

Also keep in mind interactive multiplayer games with persistent state are different beasts compared to usual web applications. Games are very write heavy and do not cache well.




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