Microsoft's revenue split for the Windows Store is an identical 30%[0] (in most cases). There is, of course, the benefit of not having to pay any annual registration fees on Microsoft's platform.
Negative. They just announced that developers will receive 95% of revenue for non-games when customers purchase via a deep link, or 85% when its purchased through a discovery mechanism Microsoft provides [1]. Going into affect later this year.
That's good to know. This only applies to what Microsoft calls "consumer non-gaming apps", however. Games and presumably what Microsoft considers professional apps are still subject to the existing fee structure.
Microsoft's revenue split for the Windows Store is an identical 30%[0] (in most cases). There is, of course, the benefit of not having to pay any annual registration fees on Microsoft's platform.
[0]: https://docs.microsoft.com/en-us/legal/windows/agreements/ap...