Any reason why they claim to be something else ? You say they "found another host" but this doesn't look like an official freeciv property.
Maybe it's them but the presentation is weird. I'm not sure if the license allows you to re-release as another name, it probably does, but then presenting it as "they found another host" sounds kind of disingenuous.
> Battle for Planet Isotrident is an epic empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age. Isotrident can be played online in your web-browser for free.
> 9th Jul 2018 - A new Freeciv-web instance has been launched on isotrident.com. This server has working 2D and 3D single and multiplayer games, play-by-email and all other Freeciv-web features enabled.
I love strategy games, and unfortunately my startup life doesn't really allow me to play much anymore.
However, 1-2 weeks a year, I take a game and play. Sometimes it's an old game like Master of Orion 2.
It might be just me, but most games have a terrible "AI" (it's called AI, even though it just means the computer's ability to play against you), where the only way to get a real challenge is to give the computer unfair advantages.
A while ago a team a Google (open.ai) showed a very promising AI able to quickly learn DotA 2 and beat world-class players [0].
I wish they could do the same for many other strategy games. I would really enjoy playing then.
Perhaps gaming companies could charge a small extra for a "strong" AI, e.g. few cents per hour, and justify the investment.
Or, it could be an open source system, and you could use some extra computing power to let it calculate great strategies.
Or they could release mod tools and let players make stronger AI, like they did with Civ IV, Civ V, etc. Mod tools are coming for Civ VI...
Please do not give gaming companies further ideas for monetization. It is thinking like that that has already ruined gaming, and is responsible for the recent Red Shell fiasco.
> In a quote from the developer, Chris Park, "'There are a ton of RTS games out there that are fun to play...The key weakness that they almost all share, in my opinion, is AI that falls apart in advanced play."
Eh, they beat fairly skilled dota players, in a bastardisation of dota2. It had lots of constraints and their reaction speed was faster than human. Next version will have less restrictions and more human like reaction times. But let's not overstate their achievement.
Lots of rule changes in there. What is the story behind this? Does Freeciv emulate rules of Civilization 2 or 3 (which are fixed I suppose) or does it have its own rules?
A sad note is that all the GNAPATCH links go through archive.org. Just a sign of freeciv's slow (but awesome :) release cycle, they have migrated to a new place now.
The old online playing service was shut down some time ago but they found another host.
Thanks to all developers and anyone helping!