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Hi, I’m the guy who did the 128K port.

The images are all hand-drawn art, stored as compressed data and simply decompressed when needed. We don’t render (or prerender) anything.



Ah OK, I hadn't appreciated that video was a remake and had assumed that they were still looking to keep a limit on loading times.

Nice work, good to see these old systems still being played with and experimented on.




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