Pretty sure current architecture (≥2000s) is indebted to modernism for its entire look, but also incorporating ideas of Scandinavian/German/Swiss industrial design (which itself is derived from modernism)—thus mixing utilitarian cleanness with ‘humanist’ shapes. And ‘after-modernist’ design in general builds on modernist ideas for materials but dispenses with pure geometry, returning to more pleasant contours instead.
There's no need to go overboard with ornamentation when you just want to get away from concrete. And notably, modern web and app design turned into a continuation of current publishing design—which played with geometric Swiss layouts for a while back then but left them behind, just borrowing good ideas.
Oh, and by the way, I think lots of 'futuristic' buildings in visual forms of fiction in fact look like brutalism and, I'm even afraid to say, constructivism. All those wacky towers and endless rooftops in cyberpunk films. Video games in particular, and especially Quake, remind a lot of brutalism―probably because individually designed brutalist buildings look interesting from every angle and at the same time are pretty simple (not much to model): https://www.format.com/magazine/galleries/design/lego-sculpt...
Guess some people actually like those forms, if you dress them up properly.
As a Swiss I can tell you - Swiss designers have lost their way IMO. The world should look much more onto Japanese design as an example to combine practicality and eye-pleasing shapes and textures.
There's no need to go overboard with ornamentation when you just want to get away from concrete. And notably, modern web and app design turned into a continuation of current publishing design—which played with geometric Swiss layouts for a while back then but left them behind, just borrowing good ideas.