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few problems are easily parallelizable. that said, that's not even the issue here. specialized instruction may be emulated by movs, but the speed loss could never be recouped even by massive parallelization.


The problem is probably the address space that movs use, instead of specialized registers with optimized pipelining. But internally, many instructions might actually come down to conditional moves. I guess that's either after the microcode is decoded, or if I guessed wrong about that, then Register Transfer Logik still pretty much sounds like it was based on, well, transfers.




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