Microsoft may have changed mice (I loved almost all their Intellimouse incarnations, and most of their other PC hardware like the awesome Sidewinder game controllers) but I find Apple's Magic Mouse to be closer to the ideal.
It's a multitouch surface with several independent axes of control: Moving the mouse itself on the desk, swiping your fingers anywhere on the surface, tapping the surface, pressing the surface, with different effects depending on the number of fingers, the direction of the swipe gestures or which side you tap/press on (emulating left and right buttons.)
The body/shape may not be everyone's cup of cacao and I still prefer the discrete steps of a physical mouse wheel when scrolling through content like a list of images (because they fly too many at a time with swipe gestures), but for everything else you can't beat the flexibility of a touch surface, especially when panning through 360° content which a 1-axis wheel can't do well, even with "tilt-scrolling."
A Magic Mouse with "taptic" feedback (with the optional sensation of discrete buttons under your fingers) may be the perfection we seek.
If you find the default set of options and gestures too limiting there's BetterTouchTool [1] which lets power users customize Apple's input devices including the Touch Bar.
I developed wrist pain from using that mouse. I wish Apple would care more about ergonomics.
Microsoft and Logitech have a couple of really great devices for people who have joint issues. And with programmable buttons, most of the gestures aren't really necessary (the only thing I miss is the nice horizontal scrolling)
I get terrible pain if I use the Magic Mouse for more than an house, which disappared after I switched to another mouse. One thing I dislike about the Magic Mouse is that if I rest my finger on the 'button' area it registers it as a click so I always have to hover my fingers above the 'button' area—something I suspect contributed to my pain. With normal mouses I can rest entire my hand and fingers over the mouse and the only force I have to do is when I press the buttons.
Me to when I moved to using a mac mini my right hand pinkie finger started to ache - I then unpacked the 10 year old ps2 MS mouse and a 20 year old keyboard and switched to that.
I tried the Magic Mouse, and really wanted to like it... I just couldn't :(.
It's a great concept. I think it might even have been (or is yet to be) a game-changing concept - but it was killed by the terrible ergonomics, lack of adoption by users, and lack of software support.
Lately I've found myself doing more 3D modeling. Most of that is in Autodesk Fusion 360, but I've also been enjoying Shapr3D on my iPad Pro. Shapr3D is especially nice because it relies upon (and requires) an Apple Pencil to function, and a lot of basic modeling tasks are extremely intuitive and fast as a result. It's not what I would consider a mature product yet - at least, not for my needs, others likely find it more comprehensive - but it shows a great deal of promise. When I go back to Fusion 360 on my desktop to work on something complex, I find myself missing the flexibility of the multi-touch display for view control combined with the precision of the Apple Pencil for object placement and modification.
The Magic Mouse would have been great for this. I could easily see moving it being used to create/modify geometry, while the touch surface could be used to manipulate the viewpoint. It would be very powerful - and actually, might exist. I'll have to check that out :). At any rate, though, I've never seen the Magic Mouse advertised in this sort of context, nor have I seen rich MM support advertised by the software vendors I use.
In other words, for the MM concept to take off, I think it needs to be demand-side driven. It needs to make someone's life easier, not just be cool. That isn't going to happen unless and until there's a flexible API for developers to leverage its utility, developers use it to build some really awesome functionality that can't be replicated elsewhere, and people are made aware of that.
> In other words, for the MM concept to take off ...
The "MM concept" has already taken off: in the form of billions of smartphones.
Its gestures and scrolling behavior are most natural for someone coming in from smartphones/tablets to personal computers, and mostly identical to Apple trackpad gestures in any case.
Most software does not require any special development to handle Magic Mouse gestures; they are mapped to common events like zoom/pan by the OS API, which are shared with the MacBook trackpad and thus already supported by all well-written apps.
Developers DO need to take the MM into account to provide extra, hand-tuned support for its features. The apps you described and games are where its advantages fall apart the most noticeably. Though, you may be able to use BetterTouchTool to "hack" MM support into third-party apps.
The last time I bought a Magic Mouse it lasted about 30 minutes. I installed some apps, loaded my family photos, then decided to try my favourite first person shooter and have some fun in high detail settings.
Right-click to zoom in the sniper rifle and - dang it, I can't shoot! The top is a single surface, so you can't hold down the right button and left click at the same time. Checks settings - no way to re-map aim to the keyboard.
No love for that particular peripheral myself but; That’s completely on you, the Magic Mouse was never marketed as a gaming mouse. You can of course argue that it should be capable of what you expect from a mouse, but this is obviously a concept mouse aimed at doing other things.
I don’t see it as being a gaming specific issue, that’s just incidental. Why would anyone deliberately design an input device, so that the operation of different buttons was mechanically coupled in such a way as to arbitrarily limit their use in combination? I can easily imagine graphical design apps where you might want to do similar click-drag-alt/click combos. Or you might have a context menu opened by holding down the right mouse button, with checkboxes or multi-selectable options on it.
The answer is that "one button mouse" is a core part of Apple's identity, and having real independent buttons would mean admitting that it was a mistake.
I don't think Apple ever had a mouse with truly discrete left & right mouse buttons. Ever since the mighty mouse, they've used a single switch for both buttons but used touch sensors to differentiate between left and right clicks.
That's been true for every Apple mouse I've used and it's embarrassing that it's still the case. Between that and having to put the mouse on its back to charge, Apple is being brazenly ignorant. Sometimes I wonder if they even use their own products.
I find the Apple mice unusable. I don't enjoy the feel of the "rails" underneath the mouse. But the biggest crime is the fact that you can't use the mouse while charging it, because the USB-C charging port is underneath the device!
You have to charge it for barely an hour or 2 once a/every other month. I've owned a Magic Mouse for a couple years and I never felt that the charging port was a problem. You just do it during sleep.
Though I suppose it should have had the port in front to look less silly and maybe offer increased DPI on a cabled connection.
Not so. As these devices get older, the batteries don't last as long. For a low-power device like the mouse, dropping out to 1/4 or less of its battery capacity basically makes it unusable, since you're charging weekly or even daily. Miss charging it before you leave work to go home? Too bad the next day! No mouse for you! And what happens when the battery dies entirely? No more mouse. Period.
Then what. Buy another $100 mouse? I don't think so.
Putting the charge port on the bottom is just a stupid product choice.
Not to mention, the vagueness of the presses is terrible design as well. The whole thing is just not useful.
Aside maybe the first commercial devices, I don't think Apple have every designed a useful mouse. They hung on to the single button design for far too long then over compensated with the magic mouse. And the ergonomics for nearly all of their mice since the iMac era have been terrible (where design was always placed above usability and comfort).
Latest gen MacBooks aside, people would always praise Apple - often deservingly so - for the quality of their hardware however their mice have always felt several steps behind what was on offer on PCs in terms of real world practicalities.
I feel like this is on purpose. How could it be a mistake, Apple has legendary design sense? I think it's to discourage people from using the mouse while its charging, and thus undermining what distinguishes the product. Regardless of the truth, I find it to be unfriendly to the consumer.
I love the idea of the Magic Mouse, and loathe the ergonomics. After multiple attempts over the years (both v1 and v2) I switched full time to the Magic Trackpad.
The Logitech MX Master is the best mouse I’ve ever used, hands down. I just ran into too many unpredictable connection issues on the MBP.
It's a multitouch surface with several independent axes of control: Moving the mouse itself on the desk, swiping your fingers anywhere on the surface, tapping the surface, pressing the surface, with different effects depending on the number of fingers, the direction of the swipe gestures or which side you tap/press on (emulating left and right buttons.)
The body/shape may not be everyone's cup of cacao and I still prefer the discrete steps of a physical mouse wheel when scrolling through content like a list of images (because they fly too many at a time with swipe gestures), but for everything else you can't beat the flexibility of a touch surface, especially when panning through 360° content which a 1-axis wheel can't do well, even with "tilt-scrolling."
A Magic Mouse with "taptic" feedback (with the optional sensation of discrete buttons under your fingers) may be the perfection we seek.
If you find the default set of options and gestures too limiting there's BetterTouchTool [1] which lets power users customize Apple's input devices including the Touch Bar.
[0] https://www.apple.com/ae/shop/product/MLA02ZM/A/magic-mouse-...
[1] https://folivora.ai