> These characters are tiny and cartoon like but the voices of them suffering in this made me feel so bad and similar to stuff happening the real world I thought we should take the mission out of the game - I think they toned it down a bit but it was in the final version.
I definitely see your point. Though, I also think that mission was extremely memorable and effective in illustrating Arthas's "win at all costs" mentality, probably in part because of how brutal and potentially similar to real events it was.
That mission was definitely the turning point where I (and likely many other players) realized "oh, maybe Arthas isn't really a good person" and the whole descent into madness made a lot more sense.
I definitely see your point. Though, I also think that mission was extremely memorable and effective in illustrating Arthas's "win at all costs" mentality, probably in part because of how brutal and potentially similar to real events it was.
That mission was definitely the turning point where I (and likely many other players) realized "oh, maybe Arthas isn't really a good person" and the whole descent into madness made a lot more sense.