Great post. Is there a 3-year, 5-year, even 10-year roadmap for Godot? It's a tool I'm very interested in using but the industrial backing and stability of Unity/Unreal is hard to beat. Some kind of assurance that the creators of Godot plan (or at least hope) to keep working on the project for a long time would go a long way.
The developers have stated their intention to continue development long term... funding permitting. So the way to help ensure you get what you need is to help fund its development. Looking at Godot as a free resource and then expecting anything from the developers is setting yourself up for disappointment.
Godot Engine was awarded $50,000 in 2019 by Mozilla as part of the Mozilla Open Source Support (MOSS) program. Godot also received a MOSS grant of $20,000 in 2016.
I'm not asking for support. Godot could definitely go the for-profit route and charge for cloud builds and other features like Unity does. I just want to make sure that if I invest in learning the tool as well as I know Unity that it'll be around for the next few years.
Continuing development is continuing development ... support is answering questions on forums, responding to issues on github, community management, that sort of thing.
I could be wrong, but I believe that's what they mean when they say they hired a "generalist" this year to help cover off those things. It's not a direct 1:1 of "I pay, I get support", but donating will be intrinsically linked to it and seems part of their overall plan for the future.