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I've been using godot for about a year now, and really like it. I am really excited about the upcoming vulkan renderer which should help with my main gripe which is no ambient occlusion. Some people have found some novel ways around it but I am choosing to just focus on my gltf assets and work on my blender skills in the meantime.

Linux native gamedev is possible!



*occlusion culling not ambient occlusion




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