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I often wondered if that's the curse of building a horizontal product where you're trying to satisfy multiple types of users with different jobs to do (typical in enterprise products)

Or if it's just an inherent complexity in the actual job.

Or if it's an issue with management and product managers that can't decide which users to service, so they do the easy, but wrong thing and try to service them all.



Conway's Law (which of course is not really "law") would suggest the last option is the most likely. Given that other game engines don't really have this issue the other two options seem less likely to me too.

[0] https://en.wikipedia.org/wiki/Conway's_law


Unity does have a lot of offices in different cities, maybe you're on to something.


Oh, really? That can't be good for development. Other companies at least have different projects for different teams but since Unity is really one big umbrella project that is bound to get messy with that set-up




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