It's got features from festivals like IndieCade, and had really good Steam reviews during Early Access, so getting a dev. kit was relatively easy.
Rogue Bit came afterwards.
BTW, I tried to check out your game, but your websites (both .com and .us from HN profile) seem to be unreachable? If you're pitching to Nintendo, you need to make sure everything works and you present yourself as an established studio.
I see, I'm definitely not anywhere near this established yet, the process is more formal than I thought. I'll try another pitch when I have more objectivity (solid website, steam reviews or similar) to present.
And thank you for the heads up, that means a lot to me -- There is intentionally nothing there at the moment.
I'm creating a game right now and I can't get them to respond. I'd love to hear what worked well for you.