Yes, but... in my childhood in the 80s, simple carpentry (for example) and other "handyman" type skills was a very popular "hobby" among men (yeah it was gendered) across the nation. Because it wasn't just about what "hobby" seemed "fun" (although it may have been enjoyable for people who did it), it was about control over your environment, being able to make the things you needed instead of relying on having to pay someone else to, being able to customize them to your needs, etc.
Software in today's world is similar. But does not occupy a similar place as a prevalent "hobby" that can produce useful things for your daily life.
Now it's true that such skills even "hands-on" are much less prevalent in younger generations. What the reasons are, I' not sure we have totally identified.
But I'm sure it's not just about considering them as "hobbies", if that means recreational activities people might do because they are "fun", like bird-watching or drawing, divorced from their utility. Carpentry/handyman skills were not so popular because people found them more "enjoyable" than other "hobbies".
Software in today's world is similar. But does not occupy a similar place as a prevalent "hobby" that can produce useful things for your daily life.
Now it's true that such skills even "hands-on" are much less prevalent in younger generations. What the reasons are, I' not sure we have totally identified.
But I'm sure it's not just about considering them as "hobbies", if that means recreational activities people might do because they are "fun", like bird-watching or drawing, divorced from their utility. Carpentry/handyman skills were not so popular because people found them more "enjoyable" than other "hobbies".