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beders
on Sept 17, 2020
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An Introduction to Data Oriented Design with Rust
A lot more in-depth about caching, avoiding branching etc. can be found in this classic talk by Mike Acton who is Engine Director at Insomniac Games
https://www.youtube.com/watch?v=rX0ItVEVjHc
Very enlightening and entertaining!
mcraiha
on Sept 18, 2020
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Mike works at Unity
https://blogs.unity3d.com/2017/11/08/were-joining-unity-to-h...
nwsm
on Sept 17, 2020
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This video is linked in the first paragraph of the article.
beders
on Sept 18, 2020
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So?
Jare
on Sept 17, 2020
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Was, now pushing DoD at Unity.
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Search:
https://www.youtube.com/watch?v=rX0ItVEVjHc
Very enlightening and entertaining!