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A HyperRogue fan? If not definitely check it out. I don't see why that kind of program couldn't be adapted for digital tabletop games.



I'm definitely a HyperRogue fan.

The biggest issue with adapting it to multiplayer (tabletop) games would be splitting the party. If the party splits, finding a path back together (without just backtracking) can become effectively impossible. Visualizing the spatial relationship between widely spaced points in hyperbolic space is also really hard.




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