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> "I've always called it 'removing the pain-points'"

I call it "removing friction".

Just like in physics theory a weight would fall according to f=m•a whereas in real there is fluid friction, in an "ideal" world I'd just think only about relevant information and my thoughts would command actions I want to do on the computer instantly, but this world is not ideal and introduces friction. Which produces an awful lot of drag.

Friction can be taken away, up to the point of reaching wizardry, at which point one simply waves a hand at friction-inducing minute problems to move them out of sight and concentrate on the Real Problem At Hand.



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