Can you share anything about what it is that you're working on? I never understood why web VR/AR APIs even exist and why anyone would want to use them with the hardware we have today.
It's a foriegn language instruction environment for government employees. You meet with your language instructor in culturally-appropriate environment and role-play different language training scenarios.
Why shouldn't the browser have VR APIs? WebXR allows us to iterate faster, across more devices, and more easily integrate with other services than building in a framework like Unity can do for us. I've spent the last 6 years doing nothing but WebXR and Unity work and WebXR is hands down far easier to develop the sort of application we're building.
No, you're not going to build MS Flight Simulator in WebXR, but you probably weren't going to do that in Unity, either, and ain't nobody got the budget for AAA++ graphics anyway. The folks who do graphically intensive work in Unity have stripped large parts of Unity away to make it possible.