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I haven’t looked deeply at this, but sophisticated level streaming for large areas isn’t something Unreal supports out of the box. Very cool of them to open source this.


> sophisticated level streaming for large areas isn’t something Unreal supports out of the box

Yes it is. I don't think this is replacing unreal's level streaming tech either. I'm reading this as a tool to generate content within unreal's existing landscape tiling/streaming tools.




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