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> Replicating the experience of in-person communication much more closely

That's not a problem people express much, at least not in ways where "3D" points to a solution. When I want to see people in person, it's not because of a lack of stereoscopy. I want to hug them, to break bread with them.

> there's no reason to believe a revolutionary new approach and product couldn't change this

There is indeed! In specific, the many times we have already had revolutionary new approaches and products that were met with great enthusiasm in the market for a few years.

I'd add that the telephone was not only a very successful technology for a century, audio calls still remain very popular. (I'm not sure what your work calls are like these days, but quite a lot of people turn off video in mine.) The lesson I take from that is that people mainly self-generate the feeling of interpersonal connection, and they can do it with very little in the way of cues. To me that's another strong indication that no new 3D technology will make much of a difference.



"Hard tech" often only matures after several hype cycles. Sometimes cool tech demos can be produced a century or more beforehand. If you were in the 1980s and people were talking about video calls being the next big thing, you might point out that people have been working on video calls since the 1930s[0], and it hasn't caught on in every one of the hype cycles that have followed, so that's an indication that it won't catch on in the future. Video calls have caught on now though - especially as they've reached mobile devices instead of requiring a literal booth in your house, as with AT&T's initial "Picturephone" tech in the 70s.

I will say though that people tend to assume that each new technology will replace the preceding technology (text->audio->video->VR/light-field->...), but in fact it tends to end up just supplementing the existing tech.

[0] https://en.wikipedia.org/wiki/History_of_videotelephony


> When I want to see people in person, it's not because of a lack of stereoscopy.

Of course, I'm not saying this will replace physical communication (I should've said "simulating" instead of "replicating"). But it's a clear step forward for traditional teleconferencing solutions. What do you think is the next leap from 2D video and displays? We're at the point of diminishing returns as far as increasing resolution goes, most consumers don't have a need for 8K or higher res displays. VR/AR is chugging along, but we're still a few generations away from mass market adoption.

> I'd add that the telephone was not only a very successful technology for a century, audio calls still remain very popular.

I don't understand. Video calls were never meant to replace audio calls, they just added a new sensory experience. It's perfectly fine for both technologies to co-exist for different moments and preferences. In a similar way this 3D approach is an extension to traditional 2D video conferencing if people have the equipment and prefer it. Judging by the expressions of the people in the demo and some of the comments here, you're underestimating how impactful this could be, especially if it's polished and cheap enough.


It's not a clear step forward except in technical terms. Those often don't matter. For example, the big revolution in the last 20 years is not faster computers, it's mobile ones.

I don't have much reason to think there is any near term "next leap from 2D video and displays". 2D renderings are more than 40,000 years old. They have improved drastically in resolution and fidelity. Computers added being dynamic and interactive to that. it's really not clear that 3D rendering adds much.

> Judging by the expressions of the people in the demo and some of the comments here, you're underestimating how impactful this could be

I am not, because that kind of novelty-driven excitement has driven every wave of popular 3D rendering technology for 170 years. VR/AR has been close to mass market adoption for 25 years. We've just been through an unprecedented period of demand for at-home entertainment, and the hardware that many said was finally, finally the thing turns out once again not to matter.

People have had those excited faces every time. There were people jazzed about the possible impact every time. The Brewster Stereoscope. The ViewMaster (with the US Defense Department purchasing 6 million reels on the theory it would revolutionize training). 3D movies in the 1950s. VR in the 1980s and 1990s. 3D movies again this century. 3D TV for 2 CESes. And then the latest wave of VR, which you agree is still not there despite fantastic investment from companies floating in cash.

Could it be different this time? Maybe! But if we keep measuring it by novelty effects, we're setting ourselves up for the exact same failure that keeps happening.


> the big revolution in the last 20 years is not faster computers, it's mobile ones

Surely the improvements in manufacturing processes, faster hardware and better screens are partly responsible for that. The iPhone as a concept has existed since the 1980s, and revolutionary ideas like what General Magic tried to produce in the 90s were just too early to be successful. When Apple tried it again in the late 00s it was a massive success, but technology finally reached a point when it was commercially feasible.

So it doesn't take much to push a product to mass adoption. Just the right industry circumstances, a manufacturer willing to take the risk and capable hardware and software existing to make it happen.

> We've just been through an unprecedented period of demand for at-home entertainment, and the hardware that many said was finally, finally the thing turns out once again not to matter.

Are you dismissing the potential of VR/AR as well? The current innovation wave we're on is much bigger than whatever we had before. Headsets are becoming cheaper, more comfortable and accessible, and the visual tech we have now is leaps and bounds better than previous generations. Once we get to being able to put on sunglasses and experience different worlds, though likely sooner than that, the market adoption will likely go through the roof.

> People have had those excited faces every time.

I think it's different this time. It's not just it being 3D, but the merging of new generations of light field cameras, face/eye tracking, powerful ML algorithms, low latency networks and revolutionary displays is miles ahead of previous attempts. You can't just compare this to the ViewMaster and last century VR. The improvements here are much more substantial, and if they can make it cheap and reliable enough it could be a ground breaking product.


Again, you're arguing that the technology might get better. I don't disagree. I'm not comparing the technology of the ViewMaster. I'm comparing the lack of demonstrated demand/utility and the pattern of hype.

Every one of the products I named was greeted at the time exactly like you are now. The new technology was amazing! The potential was unlimited! And for the repeats like 3D movies and VR: It's different this time!

I agree it might be different this time. Nobody's denying that. Aliens might land tomorrow. What I'm saying is that because of the clear pattern of "OMG novelty! OMG possibilty!" around 3D tech that has failed repeatedly for 170 years, you can't just uncritically make the same arguments. If you want to be persuasively realistic, you have to explain why the 3D novelty effect isn't the major driver this time. Because the long evidence is that 3D displays just don't matter enough for people to stick with them.


Just one final comment: I agree with you that there are technical innovations that don't result in mass adoption and ultimately don't matter. Where I think you're mistaken is that the leap from 2D displays to 3D holograms (or 3D displays as an intermediate step) is similar to the leap from black and white TVs to color TVs. It's obvious that it's the next big step since our world is not black and white in the same way that it's not 2D. The potential market for that is global so we've been pushing in that direction for 170 years, as you say (though sources for that claim would be appreciated as I couldn't find any), yet the technology just wasn't there to make it a good product.

Do you remember the Virtual Boy? Or the old cheap red/green paper glasses, and recently plastic glasses that are uncomfortable, darken the picture and give you headaches? These are all issues that better technology can solve, thus reducing the barrier to entry. A display that shows a 3D image without glasses to every viewer with a head tracking effect can potentially solve a lot of them. With similar improvements in camera technology, networks (5G anyone?), ML, etc. and all the pieces are starting to fall into place for what could be a revolution in how we communicate electronically.

Or Google might just axe it as they've done before ¯\_(ツ)_/¯ (Still bummed about Project Ara...)


I agree it's "obvious" that it's the "next big step". And I'm saying that's the problem.

Obviousness is a feeling people have about ideas in their head. Feelings can be useful or misleading. Every single person who got behind previous generations of 3D thought that it was "obviously" the next step. Many thousands of people had that feeling each time, buying in to a new platform. Great sums of money were invested by smart execs. All of those people were wrong each time. All of them. That you have the same feeling is not proof that it will be different this time. Indeed, the history suggests you should distrust that feeling.

Color video is a great example, so thanks for bringing it up. Color TV and color movies were quickly and widely adopted despite the extra cost and complexity. But 3D movies and TV have failed. Wearing a pair of glasses is not a major burden; 64% of Americans do it every day. Millions of people tried 3D movies and gave a collective shrug. The pretty obvious lesson to learn from those waves is that people are drawn to the concept but actually do not care in practice once the novelty wears off.

Another way to look at it is that people don't even care about stereoscopic vision much in actual life. Humans have a lot of mechanisms for extracting spatial information from the world, and the stereo-ness of it doesn't matter much. About 10% of people don't have it; they can still drive just fine. My grandfather, for example, was blinded in one eye as a kid, and nobody ever noticed. You can try it yourself; go out for a walk and keep one eye closed. Your 3D perception will be basically unaffected except for relatively close objects.

So sure, as I've said repeatedly, anything can happen. I'm just saying there is good reason to believe this will not happen, and excellent reason to not just assume it will. To see this not as a technological problem, but a problem of demand.

As to citations, I'm not sure what you're looking for. I've mentioned the Brewster Stereoscope twice in this thread. Ditto the ViewMaster. What do you need that isn't in the first page of Google results for those?


Wow, this is a pretty ableist take. Deaf people or hard of hearing exist.

I've got a hearing problem where I struggle to make out what people are saying on a phone but with a video call I can add lip-reading and visual cues which helps me keep on thread.


Which is excellent, and I totally support that. But that doesn't change the market dynamics that I'm describing. We probably should live in a world where what drove the adoption of video calling was supporting the hard of hearing. But we don't, so it's not a relevant factor for the market analysis of what will drive the adoption of 3D video.




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