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> I'm not sure that it's entirely regular programming, there may be some training of models there

I doubt it, not anything serious at least. Machine learning isn't at the level where it can be used to navigate environments better than human coded algorithms can. Maybe if you had a datacenter worth of computing power to do it, like AlphaStar, but you don't have that in a car. And even if you had that I still doubt it, Alphastar had a perfect representation of the game and could simulate the effects of moves perfectly.



Agreed, I was trying to suggest that if it's not 100% static code, it's something like 1% models, 99% static code.




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