As a Windows user with an AMD 5700XT, a $400 GPU, I'm still locked out of the wonderful world of accelerated Blender. AMD has been straight up negligent in their software support for a long time. It sucks that you basically have to buy a super power hungry, super expensive GPU from a company that refuses to do anything open source if you want to be able to do anything but play games on your GPU.
Prior to Blender 3.0 OpenCL should have worked. 3.0 and later the HIP backend should be working on your setup, though it's not officially validated for the 5700 XT, here are some numbers from a 5500 XT prior to 3.0 GA https://wiki.blender.org/wiki/User:ThomasDinges/AMDBenchmark...
> It sucks that you basically have to buy a super power hungry, super expensive GPU from a company that refuses to do anything open source if you want to be able to do anything but play games on your GPU.
I have a lot of fun in Blender for two years now, using Nvidia GTX 970 - it's quite old by now, and definitely cheaper than $400.
As someone who has seen a lot of bug reports, Blender has problems with AMD, Mac, and newest Nvidia (RTX) cards.