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Still very much looking forward to Godot 4, and unless I find a framework I really like will probably stick with it, but I've been a bit down on Godot recently (been using it for just over 2 years now I think), largely in its handling of custom resources and the fact that they aren't really first class citizens and have some odd limitations. That and Godots limitations with 3D, though at least I was well aware of them beforehand.

Though if you're new to Godot or haven't used it, I'd still highly recommend it as a game engine. I tried going back to Unity a few months ago and didn't last a week (despite the fact I prefer c# to GDscript). As for Unreal, if you're an artist its probably great, but as a programmer the several times I've tried it, it didn't feel like its for me.



You've used c# in Godot, yes? It has full support now and a (slight) performance boost over GDScript.


I have in the past but didn't find it supported as well as GDScript. Maybe things are better now.

Also there was something about Mono needing to be installed on the end users machine which didnt sound ideal, but probably worth looking into again


Mono does still need to be installed, which may be a deal breaker. That hasn't changed =/




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