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In terms of features, for me it feels like a lot of core features in Godot are assets that you have to add to Unity.

My best example are Tweens. I would expect this to be a very core feature of a game engine and yet in Unity you have to rely on something like dotween.

Also the Animation system in Godot is super awesome. If you are coming from Blender it's basically no learning curve at all. Again a feature that I would exepect to be a core of a game engine.



Oh yeah, AnimationPlayer/AnimationTree is definitely a killer feature for Godot, though the UX can be a bit clunky. The ability to call arbitrary functions on things in the scene tree on an animation track is just, chefs kiss




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