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> It's a matter of perspective. We have a culture that largely puts business interests above independent peoples interests.

No. It's about the fact that it's literally the CEO's job to put the business's interests above those of any individual employee. Anything else wouldn't make sense.



Good luck with that attitude when your company depends on highly skilled labor that comes from a very small pool of talent (relative to all labor in the country). The game industry, and game engine programmers in general, are a small group and if a company isn't good to their employees they are going to have a very, very difficult time hiring and staying competitive. It's not like they can just grab bodies and throw them at projects. Even hiring the very best and brightest cloud engineers from a FAANG is going to see them flounder and waste time ramping up to game engine development.


Unless, as the game industry tends to be, every employer is awful, and you can get away with it because there is a lack of better offers for people to consider.


If one didn't have the attitude I mentioned the company will go under from employees leaving. You missed the point.




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