His latest paper is about how to handle stroking of cubic splines: https://arxiv.org/abs/2007.00308
He gives it as a talk, but you have to sign up with NVIDIA: https://developer.nvidia.com/siggraph/2020/video/sig03-vid
I actually implemented that (but using complex numbers instead of angles) in my renderer.
His latest paper is about how to handle stroking of cubic splines: https://arxiv.org/abs/2007.00308
He gives it as a talk, but you have to sign up with NVIDIA: https://developer.nvidia.com/siggraph/2020/video/sig03-vid