The part about the graphics contexts and process limitation is key, and an area where iOS is far ahead of Android, since iOS does not have that limitation.
(Neither does Mac OS X, and it took Apple years and years to get to that point -- each year at WWDC you'd see more and more of the UI hardware accelerated.)
(Neither does Mac OS X, and it took Apple years and years to get to that point -- each year at WWDC you'd see more and more of the UI hardware accelerated.)