>Jealous Shamiko, with tail curled protectively around Momo
Why can't this be done? It also seems like an object-composition problem, so assuming the model has some concept of "Momo" like it does for "forest" it would seem to be possible? Is this just a limitation of the Dreambooth finetuning process?
Also if you happen to have more samples of the Dreambooth output, could you share? (I want to see that Shamiko in a spacesuit wandering mars...)
I'm interested to know how well diffusion models can generalize across style (I guess this could be tested by keeping a fixed prompt and varying the initial seed state). Have diffusion models successfully learned some latent space for "style"? This doesn't matter for real-world objects since all apples look pretty much the same, but it matters a lot for 2D art where artists usually have a unique style (which I guess would be defined by proportions, palette, etc.).
It is an object-composition problem, and the AI _can’t usually handle those_.
The tail is also highly stylised, frequently taking up completely inorganic poses such as “jagged pikachu style shock/surprise line”.
One or the other of those might be manageable, at least by generating fifty pictures and picking the best. Both in combination means human input is absolutely necessary. Which doesn’t make the AI useless, by any means; it’s fully capable of acting as a collaborator.
Why can't this be done? It also seems like an object-composition problem, so assuming the model has some concept of "Momo" like it does for "forest" it would seem to be possible? Is this just a limitation of the Dreambooth finetuning process?
Also if you happen to have more samples of the Dreambooth output, could you share? (I want to see that Shamiko in a spacesuit wandering mars...)
I'm interested to know how well diffusion models can generalize across style (I guess this could be tested by keeping a fixed prompt and varying the initial seed state). Have diffusion models successfully learned some latent space for "style"? This doesn't matter for real-world objects since all apples look pretty much the same, but it matters a lot for 2D art where artists usually have a unique style (which I guess would be defined by proportions, palette, etc.).