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VanillaCafe
on Dec 3, 2022
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Carmack on star fields in VR
I can't seem to find the reference, but I seem to recall that Valve had specialized rendering logic for the power lines in Half Life 2?
I presume that's basically the same fundamental problem as rendering line art and star fields...
speps
on Dec 3, 2022
[–]
Phone wire anti-aliasing:
https://www.humus.name/index.php?page=3D&ID=89
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I presume that's basically the same fundamental problem as rendering line art and star fields...