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Gustavo has created superb courses around Maths and Physics of game development.

I did 2 of his courses and RoI in terms of learning is huge. The crucial point is: he starts with an empty file and codes up the stuff with you at an understandable pace, line by line. A lot of concepts I just understood in hand-waving sense became much more clearer after going through this routine.

I'm planning to next take his Physics course but maybe code it up in Rust so that I'm not re-inventing some wheels (like dynamic arrays). But if anyone wants to brush up on most important pieces of maths: vectors, matrices, calculus I will heartily recommend his courses.



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