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What would you plan to implement in a visual editor? I've found code works perfectly.


Scene editing, fast value tweaking (like in bevy_inspector_egui) and more powerful visualization tools for things like schedules are the big "this must be visual" features that I want to land first.

Code-first is lovely, but being able to fine-tune things without a recompile is key, and the workflow needs to work for any artists on larger teams too.




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