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I suspect that, by now, the only reason the other mesa3d opengl drivers exist is historical.

If these vendors came up with different enough hardware to need a new driver from scratch, they'd just focus on Vulkan and use Zink for opengl.

After all, opengl is a relatively high level API. It is sensible to implement it in a hardware-independent manner on top of Vulkan.



No, not even close. On Intel in some chipset(s) Vulkan is not as performant as OpenGL 4.6. Gallium3D with Iris it's the future against the old pipeline, tho. For instance, I get OpenGL 2.1 in my netbook with the new drivers, 1.4 with the old ones instead.




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