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> In many ways, this kind of design thinking could be useful in designing real-world spaces as well.

They already are used. The difference in urban design, which is what I assume you mean by real-world spaces, is that in theme parks and video games, the designers effectively have complete control over the entire system from top tp bottom and bittom to top. In urban design, that is not the case and one needs to deal with decades and centuries old organic, ad-hoc design and evolution of the urban system.



This is exactly the thought process that led Walt Disney to want to build a planned charter city in Florida, the “Experimental Prototype City Of Tomorrow” (EPCOT), inside of Disney World. The plan didn’t survive his death, but the extraordinary legal privileges required to build a charter city survived until very recently.


Florida has The Villages now




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