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Using Swift UI, or UIKit, has its own quirks. And then you need to shift mental gears with entirely different UI component paradigms.

I find most people making this argument haven't worked full time with one or the other.

If you're a larger company who can afford two teams/groups, or if you are working on something lower level like OpenGL or ML, it makes sense.

Having done both for multiple years, I can't understand when people think it would be faster to build separate apps. It's not even remotely close. You're swapping out doing bug fixes, platform specifics like push notifications, the occasional separate UI implementation, and distribution twice with doing _everything_ twice.



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