This year I've mostly been updating existing pages in small ways (examples: [1] [2]). This week I've been fixing broken links, which isn't a good HN submission.
Obviously, many comments on the thread predate this change, but there's enough context here for readers to figure that out, and hopefully we can get a more specific discussion going.
FWIW, dang, while I know guidelines are to post specific things for me personally “check out this collection of interactive tutorials” is actually a lot more interesting/helpful than linking to a single tutorial, especially when it’s not clear from that tutorial it’s part of a collection larger collection.
Generally I feel like links to collections of stuff do well when they are interesting and don’t when they aren’t and that you modding to a specific example isn’t actually improving quality.
But if we're to optimize HN for intellectual curiosity (https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor...), we have to consider thread quality, and there's no doubt that submissions like this generally lead to generic, and therefore shallow, discussion in the way that I described upthread.
Overall I think the best way for HN readers to discover a site like this is bottom-up: to run across an example of a great article and a great thread about it, and then click around to discover what else is there. This is more in the intended spirit of HN.
Edit: it's a little unorthodox for us to change the URL in midstream after a submission has this many upvotes and pre-existing comments, but I hope everyone understands that I did so to give the site more exposure and appreciation, not less. The alternative would have been to downweight the post as a "list submission" (https://news.ycombinator.com/item?id=37707904), and I didn't want to do that.
I appreciate your work and all, but this URL change disoriented me. I upvoted the submission when it was pointing to the root page of the website.
Coming back to the thread half a day later now, I suddenly found that I upvoted the page "Draggable objects" despite never having previously visited or hearing of the page.
I read the new page anyway and liked it. But it contradicts the original my intent of the upvote and essentially gaslights me into a fictitious past.
I'm building out menu systems and information panes for a hobby game right now, and was just starting to wonder about how to make them draggable, so this is exactly the topic I needed. Thank you!
I think the best candidate is https://www.redblobgames.com/making-of/draggable/ . It's from earlier this year and hasn't been posted to HN yet (I think).
[1] https://simblob.blogspot.com/2023/04/explaining-hexagon-layo...
[2] https://simblob.blogspot.com/2023/04/improving-mapgen4s-boun...