I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming.
I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed.
EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-transparent objects like floor grilles, so I'm switching back to OpenGL for now. If anyone at Valve wants log-files or information on my setup in order to reproduce, I'm happy to provide it; my email is in my profile.
> I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming.
You are definitely not alone. There are quite a few released and upcoming indie retro FPS games on Steam now and some are quite popular. I think this is one reason they decided to add these settings.
Got recommended a game called ADACA on steam. Early access but very much a Half-Like.
Somehow missed it in the sea of games but after I found the first secret it took me right back.
Got a demo too.
I was never any good at aiming with the analogue stick in FPS games. On the deck I'll usually use the trackpads (configured as a trackball with haptic feedback) to aim approximately and then gyro for fine tuning, and I've found my aim is significantly improved. It's no keyboard+mouse, but it's close enough for me, that unlike with the analogue sticks, I don't find myself needing to reduce difficulty levels or enable any kind of aim-assist.
I sometimes find myself wishing I had a controller with the same layout as the deck that I could use when I have it docked to my TV.
> I sometimes find myself wishing I had a controller with the same layout as the deck that I could use when I have it docked to my TV.
You can pair basically most first-party controllers for the PS4, PS5, XSX/XSS, and Nintendo Switch (the exception being the original non-Bluetooth Xbox One controller) to the Deck, should you have one laying around.
I've seen people use a combination of both. The analog stick / trackpad for macro movements, and the gyro for fine tuning. I tried it once, and I think it could be fine if I practiced a tiny bit.
But I've also got a normal PC with keyboard and mouse, so I don't need to.
You can also use the touch pad for aiming. Or turn on gyro only when touch pad is being touched, which is useful for micro adjustments. Pretty customizable, although I mostly just use the sticks.
I played Prey and Tiny Tina's on the Deck, both of which worked pretty well
Sure does! Best use of it is on the Zelda games, IMO. Aiming the bow with the stick works fine when out of combat, but if you want to manually aim e.g. while riding a horse, doing the broad strokes with the stick and the fine tuning with the gyro works great.
I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed.
EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-transparent objects like floor grilles, so I'm switching back to OpenGL for now. If anyone at Valve wants log-files or information on my setup in order to reproduce, I'm happy to provide it; my email is in my profile.